Spell
NormalHigh Ritual Art
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This card can be used to Ritual Summon any Ritual Monster from your Deck. You must also Tribute Normal Monsters from your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Shuffle that Ritual Monster into the Deck during your opponent's End Phase. You can only activate 1 "High Ritual Art" per turn.
High Ritual Art — Power Evaluation
Final Score: 50 ± 8 · Confidence: Medium
- Intrinsic: 48 · Deck: 52 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor
Why it scores here
High Ritual Art converts one card in hand into one Ritual Monster from the Deck, paid for by tributing Normal Monsters from hand, so it is a one-card-to-one-body starter with no card draw and no interaction. It is played in 235 recent decks across 33 archetypes, but its main homes are Magikey and Blue-Eyes, and the evidence has no combo boards, so the combo and resilience scores stay near the middle rather than high. The score is held down by the spell's lack of interaction, the Level-matching tribute cost, and the single-copy, no-redundancy profile; the high deck count confirms it is a real and practical pick, not that it is strong on its own.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Single-copy Spell that is live in hand, supported by Advanced Ritual Art in 71.9% of decks and Called by the Grave in 63.4% (observed, plus inferred route quality since no as_searched data exists). |
| Combo & Conversion | 50 | Text ties it to one Ritual Summon from Deck, which yields a single body; no combo boards or power_index data are supplied, so the score sits at a fair-board level (inferred). |
| Resource Economy | 40 | No draw, search or refuel; it trades Normal Monsters from hand as tributes, so the net card economy is roughly neutral to slightly negative (verified from card text). |
| Effect & Interaction | 5 | The card has no negation, removal or hand-trap effect (verified from card text). |
| Material Utility | 10 | A Spell cannot be used as material, so the only material value is the Ritual Monster it summons, which is not counted here (verified from card text). |
| Resilience & Flexibility | 35 | A single copy with no recovery route, and any negation ends the line; the Ritual Monster returns to the Deck at the opponent's End Phase (verified from card text and copies distribution). |
| Deck-Building Efficiency | 55 | Typically one copy (210 of 235 decks), but it commits the deck to running Ritual Monsters and Normal Monsters for tribute (inferred from text, observed copies). |
Calculation
Weight profile: Starter / Combo enabler primary; no secondary blend applied. Intrinsic ≈ 48, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts a single card into a Ritual Monster from the Deck, giving a real board presence without a body in hand
- Played in 235 recent decks and 33 archetypes, so the line is accessible across homes
- Supported by Advanced Ritual Art and Called by the Grave in the most common builds
Weaknesses
- No card advantage, search or refuel, and tribute costs the hand
- No interaction of its own, so it does nothing against a negation or hand trap
- Single-copy line with no redundancy; a negate or an early hand disruption ends the Ritual route
- Requires Ritual Monsters and Level-matching Normal Monsters in hand and Deck
Counters / choke points
- Negation of the Spell in response to activation
- Hand traps that stop the Normal Monsters needed as tribute
- Board breakers that remove the Ritual Monster before the opponent's End Phase return
Best use
Ritual Summon enabler that turns one card into a Ritual Monster from the Deck. Decks: Magikey, Blue-Eyes, Harpie, Predaplant, Dark Magician. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Ritual Summons any Ritual Monster from the Deck, requires tributing Normal Monsters from hand totalling the Level, shuffles the Ritual Monster back at opponent's End Phase, once per turn; Played in 235 decks with 1.17 average copies; 210 decks run 1 copy; Magikey inclusion is 100% in the usage statistics for its archetype with 1 typical copy
- Observed: Top partner Advanced Ritual Art appears in 71.9% of decks; Top partner Called by the Grave appears in 63.4% of decks; Gameplay type 7 accounts for 84.7% of decks
- Inferred: Starter role is a text-based inference because combo data is absent; Accessibility depends on Ritual Monster and Normal Monster density in the deck, not on any searcher in the evidence; Deck synergy and resilience scores are judged from deck counts only
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) Ritual Monster and Normal Monster supply by archetype is not in the evidence






